EUTM file information

019101496

Magnus Bestest


November 4, 2024

Trademark Summary

The trademark application Magnus Bestest was filed by Jaroslav Podhradský, a national of the Slovak Republic (the "Applicant"). Application filed.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable comics
    2. Downloadable and recorded content
    3. Media content
    4. Software
    5. Data recorded electronically from the internet
    6. Audio recordings
    7. Audio visual recordings
    8. Animated cartoons
    9. Animated cartoons in the form of cinematographic films
    10. Audio books
    11. Digital books downloadable from the Internet
    12. Digital music downloadable provided from the internet
    13. Digital music downloadable provided from a computer database or the internet
    14. Downloadable animated cartoons
    15. Downloadable digital music
    16. Downloadable digital music provided from MP3 Internet web sites
    17. Downloadable digital photos
    18. Downloadable digital music files authenticated by non-fungible tokens [NFTs]
    19. Downloadable educational course materials
    20. Downloadable educational media
    21. Downloadable electronic books
    22. Downloadable graphic novels
    23. Downloadable image files
    24. Downloadable media
    25. Downloadable music files
    26. Downloadable movies
    27. Downloadable musical sound recordings
    28. Downloadable printing fonts
    29. Downloadable sound recordings
    30. Downloadable video recordings
    31. Downloadable video recordings featuring music
    32. Electronic downloadable publications in the field of video games
    33. Electronic publications, downloadable, relating to games and gaming
    34. Electronic publications in the field of interactive technology
    35. Electronic publications recorded on computer media
    36. Musical video recordings
    37. Musical sound recordings
    38. Computer programs, downloadable
    39. Computer programmes stored in digital form
    40. Computer programs for use in trading stocks and bonds
    41. Computer software downloaded from the internet
    42. Software for tablet computers
    43. Software for smartphones
    44. Virtual and augmented reality software
    45. Web application and server software
    46. Downloadable applications for use with mobile devices
    47. Downloadable application software for smartphones
    48. Day trading software
    49. Computer game software downloadable from a global computer network
    50. Computer game software for use on mobile and cellular phones
    51. Computer game software for use with on-line interactive games
    52. Computer game software, downloadable
    53. Computer games programmes downloaded via the internet [software]
    54. Computer gaming software
    55. Downloadable game software
    56. Downloadable electronic game software for wireless devices
    57. Downloadable electronic game programs
    58. Downloadable computer games
    59. Electronic game software for mobile phones
    60. Electronic game software for handheld electronic devices
    61. Electronic game software for wireless devices
    62. Entertainment software
    63. Games software for use with video game consoles
    64. Interactive computer game programs
    65. Interactive game software
    66. Programs for arcade video game machines
    67. Smartphone game software, downloadable
    68. Software for arcade video game machines
    69. Video game programs
    70. Virtual reality game software
    71. Augmented reality game software
    72. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    73. Augmented reality software
    74. Augmented reality software for use in mobile devices
    75. Augmented reality software for education
    76. Augmented reality software for simulation
    77. Downloadable application software for virtual environments
    78. Virtual reality software
    79. Downloadable computer software for blockchain technology
    80. Downloadable cryptographic keys for receiving and spending crypto assets
    81. Downloadable computer software for managing crypto asset transactions using blockchain technology
    82. Downloadable videos
    83. Pre-recorded videos
    84. Video recordings.
  • The mark was filed in class 16 with following description of goods:
    1. Printed comics
    2. Educational books
    3. Printed educational materials
    4. Comic books
    5. Fantasy books
    6. Manga comic books
    7. Manga graphic novels
    8. Newspaper cartoons
    9. Newspaper comic strips
    10. Graphic drawings
    11. Graphic prints
    12. Paintings [pictures], framed or unframed
    13. Children's storybooks
    14. Fiction books
    15. Novels
    16. Printed books, magazines, newspapers, and other paper-based media
    17. Series of fiction books
    18. Printed comic books
    19. Printed graphic novels.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear
    4. Pyjamas
    5. Sleep masks
    6. Underwear
    7. Children's footwear
    8. Flip-flops
    9. Footwear for men and women
    10. Gym boots
    11. Shoes
    12. Sneakers
    13. Sports caps
    14. Tennis sweatbands
    15. Beach hats
    16. Costumes
    17. Casual shirts
    18. Casualwear
    19. Cashmere clothing
    20. Clothing authenticated by non-fungible tokens [NFTs]
    21. Clothing for martial arts
    22. Clothing for men, women and children
    23. Costumes for use in children's dress up play
    24. Costumes for use in role-playing games
    25. Gloves [clothing]
    26. Hooded sweatshirts
    27. Hooded tops
    28. Loungewear
    29. Men's socks
    30. Men's suits
    31. Outerclothing for boys
    32. Outerclothing for girls
    33. Outerclothing for men
    34. Printed t-shirts
    35. Shirts
    36. Shirts for suits
    37. Short-sleeve shirts
    38. Short-sleeved T-shirts
    39. Shorts
    40. Silk clothing
    41. Sportswear
    42. Surfwear
    43. Trench coats
    44. Trousers
    45. Tops [clothing]
    46. Uniforms
    47. Underwear and nightwear
    48. Dresses
    49. Dinner suits
    50. Crop tops
    51. Cravats
    52. Football jerseys
    53. Fingerless gloves
    54. Formalwear
    55. Girls' clothing
    56. Golf clothing, other than gloves
    57. Jumper suits
    58. Jumper dresses
    59. Long jackets
    60. Polo shirts
    61. Plush clothing
    62. Skirts
    63. Socks
    64. Sports shirts with short sleeves
    65. Sports pants
    66. Suits
    67. Sweat jackets
    68. Sweat shirts
    69. Sweaters
    70. Swim wear for gentlemen and ladies
    71. Swim shorts
    72. Swimming trunks
    73. Tank tops
    74. Tee-shirts
    75. Tennis shirts
    76. Tennis dresses
    77. Theatrical costumes
    78. Thermal socks
    79. Togas
    80. Trunks
    81. Waist belts
    82. Weatherproof clothing
    83. Woolen clothing
    84. Hooded pullovers
    85. Jackets.
  • The mark was filed in class 36 with following description of goods:
    1. Currency trading and exchange services
    2. Financial and monetary services
    3. Financial exchange of crypto assets
    4. Investment information
    5. Information services relating to finance, provided on-line from a computer database or the Internet
    6. Providing financial information
    7. Electronic funds transfer provided via blockchain technology
    8. Financial transactions via blockchain
    9. Financial trading of cryptocurrency
    10. Providing stock market information.
  • The mark was filed in class 41 with following description of goods:
    1. Production of training videos
    2. Education, entertainment and sport services
    3. Publishing, reporting, and writing of texts
    4. Entertainment information
    5. Entertainment provided via the internet
    6. Entertainment services featuring fictional characters
    7. Entertainment services in the form of motion pictures
    8. Coaching
    9. Conducting fitness classes
    10. Coaching [training]
    11. Exercise classes
    12. Health and fitness training
    13. Providing a computer game that may be accessed by users on a global network and/or the internet
    14. Providing on-line interactive computer games
    15. Providing on-line video games
    16. Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes
    17. Electronic publication of texts and printed matter, other than publicity texts, on the Internet
    18. Creation [writing] of podcasts
    19. Digital video, audio and multimedia entertainment publishing services
    20. Electronic online publication of periodicals and books
    21. Electronic publishing services
    22. Electronic text publishing services
    23. Multimedia publishing of printed matter
    24. Online publication of electronic books and journals
    25. Providing electronic publications
    26. Providing on-line publications
    27. Providing online comic books, not downloadable
    28. Providing online electronic publications in the field of music, not downloadable
    29. Providing online electronic publications, not downloadable
    30. Providing online graphic novels, not downloadable
    31. Providing online non-downloadable comic books and graphic novels
    32. Providing publications from a global computer network or the internet which may be browsed
    33. Publication of books
    34. Publication and editing of printed matter
    35. Provision of video recording studio services
    36. Publication of books relating to entertainment
    37. Publication of books relating to information technology
    38. Publication of educational texts
    39. Publication of educational books
    40. Publication of educational teaching materials
    41. Publication of educational and training guides
    42. Publication of electronic magazines
    43. Publication of electronic books and periodicals on the Internet
    44. Publication of instructional literature
    45. Publication of magazines
    46. Publication of printed matter and printed publications
    47. Publication of texts and images, including in electronic form, except for advertising purposes
    48. Publication of texts in the form of electronic media
    49. Publication of the editorial content of sites accessible via a global computer network
    50. Publication of training manuals
    51. Publishing of documents
    52. Publishing of web magazines
    53. Writing services for blogs
    54. Writing of texts
    55. Electronic desktop publishing
    56. Editing of written texts, other than publicity texts
    57. Editing of e-books
    58. Editing of written texts
    59. Online publication of journals
    60. On-line publishing services
    61. Multimedia publishing of magazines
    62. Multimedia publishing of electronic publications
    63. Multimedia publishing of books
    64. Multimedia publishing
    65. Editing of printed matter containing pictures, other than for advertising purposes
    66. Creation [writing] of educational content for podcasts
    67. Custom writing services for non-advertising purposes.